Nightwood Guardian

Level 9
Creature· giantUncommonLargeRemaster
AC 26
HP 200 (flesh of wood)
Speed 30 ft.
Fort +21
Ref +16
Will +17
Perc +17
Size Large
Uncommon
Weaknesses axe vulnerability 10, fire 10
Languages fey, jotun, muan
Senses darkvision
Skills acrobatics +23, intimidation +21
Recall Knowledge arcana DC 28

Attacks

Melee Club +21/+16/+11(reach 10 ft.)
Damage: 3d8+6 bludgeoning
Melee Jaws +21/+16/+11(unarmed)
Damage: 2d12+6 piercing

Abilities

Fire-fueled Ragedefensive

When a nightwood guardian takes fire damage, they become enraged. The guardian gains 15 temporary Hit Points, deals 2 additional damage with melee Strikes, and has a –1 penalty to AC. They can't Raise their Shield or use actions with the concentrate trait except for Seek. This effect ends when the nightwood guardian no longer observes any fire for 1 round or when they fall Unconscious, whichever comes first. Effect: Rage

Flesh of Wooddefensive(primal, wood)

Wounds inflicted on a nightwood guardian turn their flesh to wood. When the guardian is reduced to 40 HP or fewer, their body becomes solid wood. They are stunned, have resistance 10 to all damage, and have regeneration 40 (deactivated by fire). This ends once the guardian has 100 HP or more, though they can choose to stay in this form indefinitely.

Light Blindnessdefensive

When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.

Reactive Strikedefensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Shield Blockdefensive

Trigger The monster has its shield raised and takes damage from a physical attack. Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.

Shield Eyesdefensive

When a nightwood guardian has their shield raised, they protect their eyes, losing the Blinded and Dazzled conditions from light blindness and other light effects.

Nightwood Roar◆◆offensive(concentrate, darkness, primal)

Frequency once per hour; Effect The guardian roars, snuffing out lights in a 30-foot cone. Ordinary flames and lights are extinguished, and the guardian attempts to counteract any magical light with a +21 counteract modifier and a counteract rank of 5.

Description

The nightwoods are parts of the Plane of Wood permanently bathed in darkness due to an absence of fluorescent plants. Here, the flora and fauna require darkness, not light, to thrive. Troll-like creatures known as nightwood guardians patrol these woods to ensure they remain in perpetual shadow. Considering themselves righteous gardens, they care little for the excuses of anyone else—intruders or residents. The guardians absolutely loathe the light, though it doesn't harm them as it does some varieties of creatures. Though wary of both light and any interloping lifeforms in their natural habitat, a nightwood guardian's fear turns easily to wrath, making the guardian a force of fury who seeks to drive out intruders.