Ninth Army Operative

Level 3
Creature· evilUncommonMediumLegacy
AC 20
HP 45
Speed 25 ft.
Fort +10
Ref +6
Will +8
Perc +8
Size Medium
Uncommon
evilhumanhumanoidlawful
Languages common
Skills athletics +11, intimidation +9, diplomacy +6, society +5
Recall Knowledge society DC 20

Attacks

Melee Warhammer +13/+8/+3(shove)
Damage: 1d8+7 bludgeoning
Ranged Crossbow +10/+5/+0 (range 120 ft.)(reload 1 ft.)
Damage: 1d8+3 piercing

Abilities

+1 to Sense Motiveinteraction
Air of Authoritydefensive(aura, emotion, mental)

10 feet. Creatures in the aura who are the same or lower level than the operative take a -2 status penalty to their Will DC against the operative's attempts to Coerce or Demoralize them.

Attack of Opportunitydefensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Braverydefensive

When the operative rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, any time they gain the Frightened condition, reduce its value by 1.

Shield Blockdefensive

Trigger The monster has its shield raised and takes damage from a physical attack. Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.

Sudden Charge◆◆offensive

Frequency once per round Effect The operative Strides twice. If they end their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.

Description

Watch officers are assigned to a certain area within a city or community. Often leading a small team of lower-ranking guards, they patrol those areas to maintain order and enforce laws. Watch officers get the job done, though their methods are not always gentle or kind. Because the watch officer is responsible to their superiors for their area, they sometimes need to make tough decisions between justice and effectiveness.


Larger societies rely on those with the authority and the ability to interpret and enforce laws. In good-aligned societies, these officials carry out their duties fairly. In neutral and evil ones, these officials can be harsh and cruel (with an altered alignment to reflect this), imposing severe punishments on those who can't pay for mercy.

Traits

Evil
Lawful