Strak (5-6)

Level 6
Creature· chaoticUniqueMediumLegacy
AC 24
HP 92
Speed 30 ft.
Fort +13
Ref +15
Will +12
Perc +11
Size Medium
Unique
chaoticevilhumanoidorc
Languages common, orcish
Senses darkvision
Skills crafting +14, acrobatics +12, intimidation +12, survival +11
Recall Knowledge society DC 32

Attacks

Melee Orc Necksplitter +16/+11/+6(forceful, orc, sweep)
Damage: 1d8+10 slashing
Ranged Moderate Acid Flask +15/+10/+5 (range 30 ft.)(splash)
Damage: 4 acid + 2d6 persistent acid
Ranged Moderate Alchemist's Fire +15/+10/+5 (range 30 ft.)
Damage: 2d8 fire + 2d6 persistent fire + 4 splash fire

Abilities

Infused Itemsinteraction

Strak carries the following infused items, which last for 24 hours, or until the next time he makes his daily preparations: Elixir of Life (Lesser), Acid Flask (Moderate), Alchemist's Fire (Moderate) (9), and Smokestick (Greater).

Attack of Opportunitydefensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Ferocitydefensive

Trigger The monster is reduced to 0 HP. Effect The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability

Quick Bomberoffensive

Strak draws an alchemical bomb with an Interact action and throws it as a ranged Strike.

Traits

Chaotic
Evil