Orc Commander (BB)

Level 2
Creature· humanoidMediumRemaster
AC 19
HP 32
Speed 25 ft.
Fort +7
Ref +6
Will +7
Perc +8
Size Medium
Common
Senses darkvision
Skills athletics +8, intimidation +6, survival +5
Recall Knowledge society DC 16

Attacks

Melee Maul +10/+5/+0(shove)
Damage: 1d12+4 bludgeoning
Melee Fist +10/+6/+2(agile, nonlethal, unarmed)
Damage: 1d4+4 bludgeoning
Melee Javelin +8/+3/-2(thrown 30 ft.)
Damage: 1d6+4 piercing

Abilities

Ferocitydefensive

When the orc is reduced to 0 Hit Points, they can use their reaction to remain conscious with 1 Hit Point, but they gain the Wounded 1 condition (or increases the wounded value by 1 if they already have that condition). The orc can't use this ability at wounded 3.

Battle Cryoffensive(concentrate, mental)

Bellowing mightily, the commander gives themself and all orc allies within 60 feet who can hear them a +1 status bonus to attack rolls and damage rolls until the start of the orc commander's next turn. Effect: Battle Cry

Description

When orcs raid, the strongest is chosen as the leader. Bonds of blood are especially strong among orcs and the mightiest orc holds are typically made up of siblings who have chosen a strong commander to protect their kinfolk.