Orc Raider
Level 8Attacks
Abilities
An orc raider isn't Off-Guard to flanking, Hidden, or undetected creatures of 8th level or lower, or creatures of 8th level or lower using surprise attack. However, they can still help their allies flank.
While raging, an orc raider is cloaked in a vortex of fire, granting their weapons the versatile fire trait and granting them Concealment from ranged attacks. They can't use this concealment to Hide or Sneak.
Trigger The monster is reduced to 0 HP. Effect The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability
While raging, an orc raider can channel their destructive energy into an explosion of flame. Creatures in a 10-foot emanation around the raider take 9d6 fire damage (DC 23 reflex save). The raider can't use Destructive Inferno again for 1d4 rounds.
Requirements You aren't Fatigued or raging.
You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. While you are raging: • You deal 2 additional damage on melee Strikes. This additional damage is halved if your weapon or unarmed attack is agile. • You can't use actions with the concentrate trait unless they also have the rage trait. You can Seek while raging. Rage lasts for 1 minute, until you fall Unconscious, or until the encounter ends, whichever comes first. You can't voluntarily stop raging. When you stop raging, you lose any remaining temporary Hit Points from Rage, and can't gain temporary Hit Points from using the Rage action again for 1 minute. Effect: Rage Temporary Hit Points Immunity