Orc Spinecracker

Level 7
Creature· humanoidMediumRemaster
AC 23
HP 130
Speed 25 ft.
Fort +15
Ref +12
Will +10
Perc +12
Size Medium
Common
Languages common, orcish
Senses darkvision
Skills athletics +20, acrobatics +14, deception +14, intimidation +14
Recall Knowledge society DC 23

Attacks

Melee Spiked Gauntlet +20/+16/+12(agile, free-hand, magical)
Damage: 2d8+8 piercing
Ranged Shortbow +15/+10/+5 (range 60 ft.)(deadly d10, reload 0 ft.)
Damage: 2d6+6 piercing

Abilities

Ferocitydefensive

Trigger The monster is reduced to 0 HP. Effect The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability

Reactive Strikedefensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Brawler Critical Specializationoffensive

When the orc spinecracker gets a critical hit with a brawling weapon, the target must succeed at a DC 22 fortitude save or be Slowed 1 until the end of the spinecracker's next turn.

Combat Graboffensive(press)

Requirements The spinecracker has one hand free, and their target is within reach of that hand

Using their prior attack to shift their opponent's guard, the spinecracker makes a melee Strike with one hand. If it hits, they grab the target using their other hand. The creature remains Grabbed until the end of the spinecracker's next turn or until it Escapes, whichever comes first.

Crushing Pin◆◆offensive(attack)

Requirements The spinecracker has a creature Grappled

The spinecracker crushes the creature in their grip, dealing (2d6+6) bludgeoning damage and giving the target the Restrained condition until the end of the spinecracker's next turn.

Description

Orc spinecrackers are skilled in the art of hand-to-hand combat, forgoing weapons in favor of gauntlets or bare knuckles.


While some orc warriors specialize in a technique of their hold, others synthesize styles from all over into a unified yet versatile technique.

Orc Duels

Dueling is a frequent practice among many cultures of Golarion, and orcs are no exception. The lethality of these duels varies based on the duel's impetus—a friendly bout goes to first blood or until a combatant is knocked out, while a fight in response to a vendetta or insult is more likely to the death. Unlike in many dueling traditions, spectators are encouraged to verbally aid combatants, shouting out encouragement to one's preferred fighter and invectives to their opponent.