Orcish Demonologist

Level 7
Creature· chaoticUncommonMediumLegacy
AC 22
HP 100
Speed 25 ft.
Fort +13
Ref +12
Will +15
Perc +15
Size Medium
Uncommon
chaoticevilhumanoidorc
Languages chthonian, common, orcish
Skills arcana +16, religion +15, diplomacy +11
Recall Knowledge society DC 25

Attacks

Melee Longspear +17/+12/+7(magical, reach)
Damage: 1d8+9 piercing

Abilities

Breach the Abyssoffensive

Requirements The demonologist's last action was to cast a non-cantrip spell

The demonologist siphons energy drawn from the Abyss into their weapon. Until the end of the turn, the weapon deals an extra 2d6 damage. Roll 1d20 to determine the type: • 1-7 acid • 8-9 cold • 10-11 electricity • 12-18 fire • 19-20 void

Demon Summoningoffensive

The demonologist can cast a 5th-rank Summon Fiend arcane spell to summon a demon. To do so, they must sacrifice two 4th-rank prepared spells and voluntarily take 4d12 mental damage that can't be reduced or prevented. If the demonologist is unable to Sustain the Spell, including if they're knocked out or killed, the spell continues, but the GM rolls a DC 10 flat each round, ending the spell on a failure.

Description

Demonologists can pull a creature from the Abyss and bend it to their will... for a time.


Those initiated into the hidden truths and forbidden secrets of the world are forever transformed-or so they claim. To the cynical, a mystic is nothing more than a charlatan or zealot. Others profess to sense an aura around such luminaries and treat them with reverence, lest they offend some harbinger of unspeakable doom.

Traits

Chaotic
Evil