Orochi

Level 18
Creature· amphibiousRareGargantuanLegacy
AC
42
HP
400
Speed
30 ft.
Perception
+33
Fort
+33
Ref
+30
Will
+27
Resistances poison 15
Languages aklo, common, draconic
Senses darkvision, low-light-vision
Skills athletics +36, intimidation +31, acrobatics +30, survival +29
Other Speeds swim 60 ft.
Recall Knowledge DC 43 (nature)

Attacks

Melee Jaws +35 (reach 40 ft., unarmed), Damage 3d12+18 piercing
Melee Tail +35 (agile, magical, reach 50 ft.), Damage 3d10+18 bludgeoning
Melee Rock +34 (brutal), Damage 3d8+18 bludgeoning

Abilities

Multiple Headsinteraction

A creature can attempt to sever one of the orochi's eight heads by specifically targeting it and dealing damage equal to the head's HP. A head not completely severed returns to full HP at the end of the attacking creature's turn. An orochi that loses all of their heads immediately dies.

All-Around Vision
Attack of Opportunity
Frightful Presence

60 feet. DC 37 will


Head: Weaknesses and Immunities

HP 60, multiple heads

Immunities area damage

Weaknesses cold iron 15

Resistances poison 15

Multiple Opportunities

The orochi gains an extra reaction per round for each of their heads that remains beyond the first, which it can use only to make Attacks of Opportunity. They can't use more than 1 reaction on the same triggering action, and the orochi must use a different head for each Attack of Opportunity.

Orochi Flurry◆◆

The orochi makes a number of jaws Strikes equal to the number of their remaining heads, each against a different target. The orochi's multiple attack penalty doesn't increase until after the orochi makes all of their attacks.

Swallow Whole

Huge, (2d12+18)[bludgeoning] damage, Rupture 40


Improved Grab
Improved Knockdown

An orochi is an enormous serpent with eight heads and eight tails that lives among large waterways. Orochi are vile, amoral creatures kept at bay only with yearly sacrifices. Most settlements unable to satisfy an orochi with a sacrifice soon meet their destruction.