Ulgrem-Axaan

Level 7
Creature· amphibiousUniqueLargeLegacy
AC
24
HP
130
Speed
25 ft.
Perception
+18
Fort
+18
Ref
+15
Will
+12
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances cold 10, electricity 5, piercing 5
Weaknesses fire 5
Languages necril, wildsong
Senses darkvision, wavesense 60 ft. (imprecise)
Skills athletics +17, intimidation +17, stealth +16, deception +15
Other Speeds burrow 10 ft., swim 30 ft.
Recall Knowledge DC 33 (nature, religion)

Attacks

Melee Jaws +18 (reach 10 ft., unarmed), Damage 2d12+8 piercing
Melee Tail +18 (agile, reach 10 ft.), Damage 2d8+8 bludgeoning

Abilities

Frozen Contemplationinteraction

Being frozen stops the constant pain Ulgrem-Axaan has experienced since its death. Ulgrem-Axaan has fast healing 5 while in severe cold or colder environments, or for 1 round after taking cold damage.

Wavesense (Imprecise) 60 feetinteraction
+2 Status to All Saves vs. Non-primal Emotion Effects
Baleful Glare

15 feet. Creatures entering or starting their turn in the emanation that can see Ulgrem-Axaan must succeed at a DC 22 will save or be Frightened 1 (Frightened 2 on a critical failure). A creature that succeeds at its save is temporarily immune to baleful glare for 1 minute.

Ferocity
Territorial Rage

Trigger A creature comes within melee reach of Ulgrem-Axaan while it's burrowed underground or underwater


Effect Ulgrem-Axaan lunges and makes a jaws Strike against the creature, which is Off-Guard against the attack and takes an additional 1d6 damage on a hit.

Void Healing
Aquatic Ambush

30 feet

Swallow Whole

Medium, (1d12+8)[bludgeoning], Rupture 18

Unnatural Vengeance

Ulgrem-Axaan gains a +1 circumstance bonus to attack and damage rolls against undead.

Voltaic Blow

Requirements Ulgrem-Axaan has a creature Grabbed with its tail


Effect An electric shock passes through Ulgrem-Axaan's tail, dealing (2d4+8)[electricity] damage to the creature (DC 25 fortitude save).

Grab