Overgrown Viper Vine

Level 14
Creature· plantRareLargeLegacy
AC 35
HP 290
Speed 20 ft.
Fort +28
Ref +26
Will +24
Perc +24
Size Large
Rare
Resistances poison 15
Senses low-light-vision, tremorsense 60 ft. (imprecise)
Skills athletics +29, stealth +26
Recall Knowledge nature DC 37

Attacks

Melee Jaws +29/+24/+19(reach 10 ft., unarmed)
Damage: 3d6+13 piercing + 3d6 poison
Melee Vine +29/+25/+21(agile, reach 15 ft., unarmed)
Damage: 3d10+13 bludgeoning
Effect: grab

Abilities

Tremorsense (Precise in Area A7, Otherwise Imprecise) 60 feetinteraction

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Cold Vulnerabilitydefensive(cold)

When exposed to a cold effect, the viper vine is overwhelmed by lethargy, becoming Slowed 1 for 1d4 rounds.

Captivating Pollenoffensive(incapacitation, mental, poison)

The viper vine releases a 60-foot emanation of invisible pollen that stays in the air for 5 rounds unless dispersed by a moderate or stronger wind. Each creature that enters or starts its turn in the area must attempt a DC 33 will save or be captivated. The viper vine can't use Captivating Pollen for 1d4 rounds. Critical Success The creature is unaffected and is temporarily immune to Captivating Pollen for 24 hours. Success The creature is Sickened 1. Failure The creature is Fascinated, and it must spend each of its actions to move closer to the viper vine as expediently as possible while avoiding obvious dangers. If a captivated creature is adjacent to the viper vine, it stays still and doesn't act. It ceases to be fascinated if it's no longer in the pollen aura at the end of its turn. Critical Failure As failure, plus the creature is Stupefied 2 for 24 hours.

Constrictoffensive

(3d8+8) bludgeoning damage, DC 35 fortitude The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.

Grasping Rootsoffensive

Requirements the overgrown viper vine is in area

The viper vine manipulates its roots to cause foliage around the triggering creature to suddenly seem to spring to life. The triggering creature must attempt a DC 35 reflex saving throw. Critical Success The target is unaffected. Success The target treats the first square of its movement as difficult terrain. Failure The target becomes Immobilized by the foliage, (Escape DC 35). Critical Failure As failure but the target also falls Prone.

Graboffensive

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Description

A voracious, flesh-eating carnivore, the viper vine has a single enormous blossom arising from a thick, leafy tangle of snake-like vines. When the plant senses the approach of suitable prey through its sensitive, shallowly buried root system, it rises up like an agitated snake and unfurls its brightly colored bloom, an act that releases a cloud of mind-numbing pollen. Persistent stories claim the viper vine can lure prey into its clutches by swaying with a hypnotic motion, but this effect is in fact created by this invisible, odorless pollen cloud.

Since a viper vine gains nourishment by consuming creatures rather than through ingesting moisture and soil, it has developed rudimentary locomotion and can drag itself along the ground with its tentacle-like roots. It even has a form of rudimentary sentience, allowing it to not only discern differences in prey and make limited tactical decisions, but also to avoid creatures that are particularly large or dangerous-looking.

The area around viper vine hunting grounds is often strewn with the partially devoured remains of victims. It's not unusual to find the rotting corpses of wild animals, ill-fated adventurers, and even giants in the plant's immediate vicinity, along with a scattering of incidental treasure left behind on the corpses. A viper vine rarely returns to the carcass of a creature it killed earlier, preferring to hunt fresh meat.

Traits