Phantom of Desire

Level 18
Creature· illusionRareMediumRemaster
AC 42
HP 335
Speed 30 ft.
Fort +27
Ref +34
Will +30
Perc +32
Size Medium
Rare
Weaknesses mental 15
Spells
Arcane Innate Spells (DC 38, attack +30)
Senses darkvision
Speeds 30 ft., fly 30 ft.
Skills deception +34, intimidation +34, performance +34
Recall Knowledge arcana DC 43

Attacks

Melee Illusory Scratch +34/+29/+24(illusion, mental, occult)
Damage: 3d12+16 mental + 1d6 persistent bleed
Ranged Intrusive Thought +34/+29/+24 (range 100 ft.)(illusion, mental, occult)
Damage: 3d6+16 mental
Effect: delusional aspiration

Abilities

Telepathy 100 feetinteraction(aura, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

Universal Languageinteraction

Anything spoken by the phantom of desire is perceived by the listener in its native language.

Urban Legendinteraction

This phantom is a manifestation of the pernicious rumors throughout the Inner Sea region that Sorshen is hiding her true intentions as ruler of New Thassilon and is biding her time for a chance to reveal her true motives to the world once she's lulled everyone into a false sense of security. A PC who Seeks or Senses Motive on a phantom of desire with a DC 44 perception check realizes that the phantom of desire doesn't actually do additional bleed damage with her strikes, doesn't have her Enticing Charade ability, and doesn't have any innate spells at all. Unlike the typical brainchild, phantoms of desire are fully created by the animus of longing; they do not possess the typical Persistence of Memory ability most brainchildren have. A brainchild is sustained only by the reputation that precedes them. Mindless creatures are immune to a brainchild and can't perceive them. The brainchild's size, features, and items, as well as the appearance of their attacks, match what the foes perceiving them expect. If foes expect to see different things, the brainchild chooses which to manifest. If any creature that can perceive the brainchild believes the brainchild has one of the abilities below, the brainchild has that ability. A creature can Seek or Sense Motive (against the brainchild's Deception DC) to attempt to disbelieve an individual ability. If at any point no creature perceiving the brainchild believes in the ability, the brainchild loses that ability immediately. If foes expect different particulars, such as one believing the brainchild is immune to fire and another believing they're immune to divinations, the brainchild chooses one to have. • Tremorsense (imprecise) 100 feet • Immunity to one damage type, magic school, or condition • Weakness 10 to one damage type other than mental • Resistance 10 to physical damage, with an exception for either cold iron or silver • Frightful Presence (aura, emotion, fear, mental) 100 feet, DC 28 • 1d6 Extra Damage on Strikes, of a type one foe believes in • Additional Spells Phantom Pain and Shadow Blast at 6th rank

Delusional Aspirationoffensive(mental)

When a phantom of desire hits a creature with an intrusive thought Strike, the creature must succeed at a DC 38 will save or become Stupefied 1.

Enticing Charadeoffensive(arcane, emotion, mental)

Frequency once per round Effect The phantom telepathically reaches into the mind of another creature, offering to make their dreams come true. The target must attempt a DC 40 will save to avoid becoming Slowed 1 by the distraction (Slowed 2 on a critical failure) until the start of the phantom's next turn.

Description

A rumor can become so vivid and so persistent that it comes to life, creating a brainchild-a living illusion that hatches from an intense belief in a remorseless and implacable killer. Often, these rumors swirl around the victims of a Phantasmal Killer spell. A brainchild's capabilities grow when they pursue a believer but deflate against skeptics, making them only as bad as one thinks they are. A simple drive to stalk, terrify, and kill propels a brainchild, but the creature might also exhibit other behaviors ascribed to them through gossip.