A Falling Star's Memories
Level 15Hazard (Complex)HazardUniqueLargeRemaster
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Large
Unique
Complex Hazard
Stealth +30
Disable DC 40 arcana (master) to unweave the magic left in the wake of the Trinity Star's passage, DC 43 thievery (expert) to etch temporary runes to siphon away the magic, or Dispel Magic (8th rank; counteract DC 33) to counteract the magic; three successes are required to disable the trap. Once the PCs are within the trap's overwhelming illusion, they can still attempt these checks to disable it, but the check DCs increase by 2.
Recall Knowledge arcana DC 44
Abilities
Moment of Glory↺defensive
Trigger A creature moves (or falls) more than 60 feet down the shaft below the illusory throne --- Effect All creatures in the shaft suddenly witness an endless night sky all around them, as if they were hurtling through outer space with no sign of any nearby planetary bodies. Each affected creature must attempt a DC 40 will save to resist being Stupefied 1 (or Stupefied 2 on a critical failure) for 24 hours as the visual overwhelms them. The trap then rolls initiative.
Description
The shaft walls vanish and are replaced by an endless field of stars in all direction, as if the viewer were suddenly lost in outer space.