Phase Dragon (Ancient, Spellcaster)

Level 18
Creature· arcaneUncommonGargantuanRemaster
AC 41
HP 250
Speed 60 ft.
Fort +27
Ref +32
Will +31
Perc +32
Size Gargantuan
Uncommon
Immunities immobilized, paralyzed, sleep
Languages common, draconic
Senses darkvision, scent 60 ft. (imprecise)
Speeds 60 ft., fly 180 ft.
Skills arcana +35, acrobatics +34, diplomacy +33, occultism +33, athletics +32, nature +31, religion +31
Recall Knowledge arcana DC 40

Attacks

Melee Jaws +26/+21/+16(magical, reach 15 ft.)
Damage: 3d12+12 piercing
Melee Claw +26/+22/+18(agile, magical, reach 10 ft.)
Damage: 3d8+12 slashing
Melee Tail +24/+19/+14(magical, reach 10 ft.)
Damage: 3d10+12 bludgeoning

Abilities

+2 Status to All Saves vs. Arcanedefensive
Shoo!defensive(arcane, teleportation)

Trigger An enemy within 15 feet damages the dragon Effect The dragon teleports the creature up to 35 feet away. The destination must be on the ground and in a space with no hazards.

Unerring Locationdefensive

The dragon automatically attempts to counteract any teleportation effect that targets them (counteract rank 9th, counteract modifier +32). The dragon can choose to be affected normally instead. Other creatures targeted by the same effect remain affected normally.

Blinking Barrage◆◆◆offensive(arcane, concentrate, teleportation)

The dragon channels all their teleportation prowess into a remarkable series of blows. The dragon teleports up to 60 feet to a space adjacent to a creature and makes a claw Strike against that creature. The dragon can do this up to four times, teleporting to a different creature each time. Each attack counts toward their multiple attack penalty, but the penalty does not increase until all attacks have been made. The dragon cannot take actions with the teleportation trait again until the end of their next turn.

Dislocating Breath◆◆offensive(arcane, teleportation)

The dragon exhales a swirl of energy that pulls creatures apart, dealing 17d6 force damage in a 50-foot cone (DC 40 reflex save). The dragon can teleport any creature that fails its save, teleporting that creature up to 50 feet (or twice as far on a critical failure) in any direction. The destination must be on the ground and in a space with no hazards. The dragon can't use Dislocating Breath again for 1d4 rounds.

Phase Jumpoffensive(arcane, concentrate, teleportation)

Frequency once per round Effect The dragon teleports up to 75 feet. If they are airborne, they maintain their momentum, and do not fall at the end of their turn, even if they didn't use an action to Fly.

Portal Strike◆◆offensive(arcane, concentrate, manipulate, teleportation)

The dragon momentarily opens a small portal and makes a claw Strike against a creature within 90 feet. The target is Off-Guard to the Strike.

Description

No place can contain a phase dragon or even hold their interest for long; their innate arcane connection ties them to teleportation and repositioning magic. Explorers and scholars, phase dragons move about at will, discovering new locales and the arcane secrets of teleportation. They frequently establish multiple lairs in far-flung places they repeatedly visit. Beyond the typical wealth found in lairs, phase dragons tend to keep items of sentimental value from their travels, such as a particularly rare flower from the region or a piece by a local artist.