Phermeina

Level 1
Creature· humanoidUniqueMediumRemaster
AC
16
HP
19
Speed
25 ft.
Perception
+4
Fort
+8
Ref
+7
Will
+4
Languages common
Skills diplomacy +7, performance +7, stealth +5, crafting +4
Recall Knowledge DC 25 (society)

Attacks

Melee Rapier +7 (deadly-d8, disarm, finesse), Damage 1d6 piercing
Melee Snake Fangs +7 (agile, finesse), Damage 1d4 piercing
Melee Shortbow +7 (deadly-d10, reload 0 ft.), Damage 1d6 piercing

Abilities

Snake Searchinteraction

When the stheno harpist Searches or Seeks, their snakes try to help too, rolling a separate Perception check with a modifier of -1 instead of +4.

If the snakes notice something, they try to notify the stheno, though they are no more intelligent than normal snakes and might find different things interesting than the stheno does.

Speak With Snakesinteraction

The stheno harpist can communicate with snakes, including the ones in their hair, and can use Diplomacy to on snakes and things from snakes.

Scatter Teeth

Frequency once per hour


Effect Phermeina reaches into the bag, extracts a handful of teeth, and tosses them up to 15 feet. The teeth create a Prone Speiroikos troop with 36 Hit Points that acts at the end of the initiative order and fights in Phermeina's defense.

With living snakes for hair, sthenos, who are descended from medusas, are a curious and independent ancestry. A newly emergent people, sthenos have existed for just barely over a century. Only a few generations have passed since their genesis, and some adult sthenos remember members of the original generation. Indeed, since sthenos can live about as long as humans, a few of the original sthenos might yet live somewhere. As a people without a traditional homeland, sthenos seek to find societies that welcome them, which can be a challenging endeavor. With more than

a passing resemblance to medusas, given their ophidian hair and striking features, they find most places are wary if not outright hostile to their presence.

All sthenos descend from a single woman of the same name. Stheno rebelled against the poisoned gift of nightmares that the goddess Lamashtu granted her sisters, the powerful medusa matriarchs known as euryales. Stheno prayed to Shelyn, goddess of art and love, for help in overcoming her twisted birthright. Eventually, Lamashtu's power struck Stheno down, but Stheno's remaining faith and will imbued each of the hundred snakes from her hair with a mind and will of its own. Each snake grew into an individual stheno, and a new ancestry was born that day.

Sthenos have been slowly spreading across the land, their numbers growing as they can have children with humans. In these families, children of all genders are born either fully human or fully stheno, seemingly at random. Sthenos with a welcoming community to call home tend toward large families with many children, perhaps from some survival instinct as early members of a new ancestry.

Sthenos, unsurprisingly, have a great love for snakes, and they tend to keep other snakes as pets and companions to their hair. Stheno hair snakes are non-venomous and love to eat insects within their reach. They are semi-autonomous, though their behaviors are colored by the stheno's emotions. An angry stheno might find their snakes lashing out at the subject of their wrath, while an amorous stheno's snakes might just want to snuggle instead.