Powderkeg Punk Gunner

Level 0
Creature· evilUncommonMediumLegacy
AC 16
HP 13
Speed 25 ft.
Fort +5
Ref +6
Will +2
Perc +4
Size Medium
Uncommon
Languages common, goblin
Skills intimidation +6, acrobatics +5, stealth +5, crafting +3, athletics +2
Recall Knowledge society DC 16

Attacks

Melee Fist +4/+0/-4(agile, finesse, nonlethal, unarmed)
Damage: 1d4 bludgeoning
Ranged Flintlock Pistol +7/+2/-3 (range 40 ft.)(concussive, fatal d8, reload 1 ft.)
Damage: 1d4 piercing

Abilities

Blaze of Glorydefensive(concentrate, emotion, fear, mental, visual)

Trigger The Powderkeg Punk takes fire damage The Powderkeg Punk Demoralizes the creature that dealt the fire damage. Demoralize loses the auditory trait and gains the visual trait, and the Powderkeg Punk doesn't take a penalty if the creature doesn't understand their language. The Powderkeg Punk can use this reaction even if the triggering damage reduced the Punk to 0 Hit Points.

Gut Shotoffensive

Requirements The gunner is flanked by two or more creatures and the gunner's pistol is loaded

The gunner turns their pistol on themself and pulls the trigger, firing through their own gut to catch the foe behind them unawares. The gunner makes a flintlock pistol Strike against an adjacent creature, who becomes Off-Guard against this Strike. The gunner takes 1d4 piercing damage.

Sneak Attackoffensive

The gunner deals an additional 1d6 precision damage to Off-Guard creatures.

Toss and Shoot◆◆◆offensive

Requirements The gunner is holding a loaded firearm

The gunner Interacts to draw an alchemist's fire, throws it at a point within 30 feet, and then shoots the bomb in midair. Creatures within a 10-foot burst of the shot bomb must succeed at a DC 15 reflex save or take the splash and persistent damage from the alchemist's fire.

Traits