Prison Break

Level 7Hazard (Complex)
HazardLargeRemaster
AC 22
HP 62 (BT 31)
Speed 0 ft.
Fort +18
Ref +12
Will +20
Perc +0
Size Large
Common
Complex Hazard
Stealth +21
Disable DC 27 athletics to stop the prisoners in their tracks, DC 30 diplomacy to reason with the mob, or DC 27 intimidation to cow them into calming down
Weaknesses area damage 6, splash damage 6
Recall Knowledge arcana DC 23

Abilities

Rush to Freedomoffensive

Trigger The door to holding cell B opens --- Effect The hazard grabs at the weapons of any creatures within 20 feet of the door, attempting to Disarm them with a +19 modifier, and then rolls initiative.

Description

A prison mob makes a break for freedom, trampling anything in its path.