Promise of Plagues

Level 11Hazard (Complex)
HazardUniqueMediumLegacy
AC 34
HP 80 (BT 40)
Speed 0 ft.
Fort +18
Ref +26
Will +0
Perc +0
Size Medium
Unique
Complex Hazard
Stealth +19
Disable Three DC 33 arcana or DC 33 nature checks to command the vermin to be silent or to cleanse away the filth and decay to make the hazard harmless, a DC 36 religion check to offer prayers to sever the sacred link to Kabriri, or Dispel Magic (6th rank; counteract DC 29) to render the hazard inert for 10 minutes
Immunities precision
Resistances bludgeoning 14, slashing 7, piercing 14
Weaknesses area damage 10, splash damage 10
Recall Knowledge arcana DC 38

Abilities

Swarming Bitesoffensive

Trigger A creature moves into the room beyond the northern stairs --- Effect A combination of biting flies and ravenous creepy-crawlies swarm the triggering creature. The creature takes 6d6 piercing damage (DC 30 reflex save). If the creature took any damage, it's automatically exposed to ghast fever. The hazard then rolls initiative.

Ghast Feveroffensive

Saving Throw DC 30 fortitude --- Stage 1 carrier with no ill effect (1 day) Stage 2 3d8 void damage and regains half as many Hit Points from all healing (1 day) Stage 3 as stage 2 (1 day) Stage 4 3d8 void damage and gains no benefit from healing (1 day) Stage 5 as stage 4 (1 day) Stage 6 dead, and rises as a Ghast the next midnight

Description

Clouds of buzzing flies and a carpet of vermin fill a room strewn with decaying pieces of cast-off body parts and gobbets of rancid meat.