Protoceratops

Level 2
Creature· animalMediumRemaster
AC 17
HP 30
Speed 25 ft.
Fort +11
Ref +8
Will +6
Perc +9
Size Medium
Common
Senses low-light-vision, scent 30 ft. (imprecise)
Skills athletics +8
Recall Knowledge nature DC 16

Attacks

Melee Head +10/+5/+0
Damage: 1d8+4 bludgeoning
Melee Tail +10/+6/+2(agile)
Damage: 1d6+4 bludgeoning
Effect: knockdown

Abilities

Defensive Posturedefensive

The protoceratops tucks in its head and presents its sturdy frill, granting a +1 circumstance bonus to AC adjacent allies. The protoceratops remains in its Defensive Posture until the start of its next turn, but only grants the bonus while allies remain adjacent

Frill Blockdefensive

Requirements The protoceratops is in its Defensive Posture

The protoceratops partially blocks the blow with its frill, reducing the damage by 5.

Description

Though it lacks the distinctive horns of its larger relative the triceratops, the protoceratops is more than capable of holding its own in combat, using its tail to knock enemies to the ground and its sturdy frill to turn away blows.