Quara Orshendiel

Level 11
Creature· chaoticUniqueMediumLegacy
AC 30
HP 190
Speed 30 ft.
Fort +16
Ref +22
Will +21
Perc +21
Size Medium
Unique
chaoticdrowelfhumanoid
Immunities sleep
Spells
Divine Innate Spells (DC 28, attack +18)
Languages common, daemonic, elven, sakvroth
Senses darkvision
Skills acrobatics +22, deception +22, intimidation +22, athletics +20, diplomacy +20, stealth +20, survival +19
Recall Knowledge society DC 38

Attacks

Melee Kukri +24/+20/+16(agile, finesse, trip)
Damage: 2d6+9 slashing
Ranged Repeating Hand Crossbow +24/+19/+14 (range 60 ft.)(reload 0 ft., repeating)
Damage: 2d6+9 piercing

Abilities

Light Blindnessinteraction

When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.

+1 Status to All Saves vs. Magicdefensive
+2 Status To All Saves vs. Mentaldefensive
Commanding Auradefensive(aura, emotion, mental)

30 feet. Drow around Quara are heartened by her presence. Her drow allies in the aura gain a +1 status bonus to attack rolls and skill checks.

Deny Advantagedefensive

Quara isn't off-guard to hidden, undetected, or flanking creatures of 11th level or lower, or to creatures of 11th level or lower using Surprise Attack.

Evasiondefensive

When Quara rolls a success on a Reflex saving throw, she gets a critical success instead.

Defensive Shooteroffensive

Quara's ranged attacks don't trigger reactions.

Poison Weaponoffensive(manipulate)

Requirements Quara is holding a piercing or slashing weapon and has a free hand

Quara applies poison to the weapon.

Reloading Trickoffensive

Requirements Quara is holding an unloaded repeating hand crossbow

Quara Interacts to reload the repeating hand crossbow and Strikes with it.

Shootist's Drawoffensive

Frequency once per round Effect Quara Interacts to draw a loaded repeating hand crossbow and Strikes with it, or Strikes with a loaded repeating hand crossbow she's holding and then Interacts to stow it.

Skirmishing Dash◆◆offensive

Quara Strides or Steps, then Strikes. This Strike deals an additional 3d6 damage.

Description

Quara will likely become an ally of the heroes, as she knows useful partners when she sees them. She's interested in avenging her father and sister, but she knows that whatever goal her father was pursuing with the Ochre Fulcrum Lens could prove critical in freeing Yldaris from Belcorra's control forever. She has learned that the ochre lens was only one of three lenses that Belcorra entrusted to allies in the region centuries ago, and she sets the heroes on the trail of recovering them and finding out more. The most important lead Quara provides to the heroes is that her father was headed toward an ancient vault at the edge of the lake, so the heroes can find out more at that location.

The heroes might see drow as enemies and assault Yldaris. In this case, Quara does her best to protect her people, relying on the shootist training that still lingers in her quick fingers. She likely won't trust the heroes with any information after such aggressions, but they might find some clues in her quarters.

Traits

Chaotic
Drow