Raskus

Level 10
Creature· chaoticUniqueMediumLegacy
AC 29
HP 175
Speed 25 ft.
Fort +16
Ref +21
Will +18
Perc +18
Size Medium
Unique
chaoticevilhumanoidtengu
Spells
Divine Innate Spells (DC 26, attack +18)
Languages chthonian, razatlani, tengu
Senses low-light-vision
Speeds 25 ft., fly 25 ft.
Skills acrobatics +21, stealth +21, athletics +19, intimidation +19, religion +18
Recall Knowledge society DC 37

Attacks

Melee Rapier +22/+17/+12(deadly d8, disarm, finesse, magical)
Damage: 2d6 + 11 slashing
Melee Beak +21/+16/+11(finesse, unarmed)
Damage: 2d4 + 11 piercing
Ranged Spike Launcher +22/+17/+12 (range 120 ft.)(backstabber, fatal d12, kickback, magical, reload 1 ft.)
Damage: 2d8 + 9 piercing

Abilities

Snap Shotdefensive

Requirements Raskus holds a loaded spike launcher

Raskus attempts a spike launcher Strike against the triggering creature. This Strike doesn't contribute to his multiple attack penalty, and his multiple attack penalty doesn't apply to this Strike.

Go For the Eyesoffensive

Trigger Raskus critically hits with a beak Strike Effect Raskus attempts to peck out his victim's eyes. The target must attempt a DC 29 fortitude save. Success The target is unaffected. Failure The target is Blinded for 1 round. Critical Failure The target is blinded until healed to its maximum Hit Points.

Opportunistic Attackoffensive

Raskus's Strikes deal an additional 3d6 damage to any foe that has a reduction to its Speed, is Blinded, or is Immobilized.

Quick Spikeroffensive

Raskus requires only 1 action, rather than 2 actions, to reload a spike launcher. He can change his grip on a spike launcher easily, improving its fatal aim d12 trait to fatal d12.

Traits

Chaotic
Evil