Rat Swarm

Level 1
Creature· animalLargeRemaster
AC 14
HP 14
Speed 30 ft.
Fort +2
Ref +7
Will +4
Perc +5
Size Large
Common
Immunities precision, swarm mind
Resistances physical 6 (except bludgeoning)
Weaknesses area damage 3, splash damage 3
Senses low-light-vision, scent 30 ft. (imprecise)
Speeds 30 ft., climb 10 ft.
Skills acrobatics +8, stealth +6, athletics +4
Recall Knowledge nature DC 15

Abilities

Swarm Minddefensive

This monster doesn't have a single mind (typically because it's a swarm of smaller creatures), and is immune to mental effects that target only a specific number of creatures. It is still subject to mental effects that affect all creatures in an area.

Putrid Plagueoffensive(disease)

The Sickened and Unconscious conditions from putrid plague don't improve on their own until the disease is cured. Saving Throw DC 14 fortitude Stage 1 carrier with no ill effect (1d4 hours) Stage 2 Sickened 1 (1 day) Stage 3 Sickened 1 and Slowed 1 (1 day) Stage 4 Unconscious (1 day) Stage 5 dead

Swarming Bitesoffensive

Each enemy in the swarm's space takes 1d6 piercing damage and must attempt a DC 17 reflex save. A creature that fails its save is exposed to putrid plague.

Description

A swarm of rats can cause total chaos within a household or business. Contracting putrid plague is all the easier when dozens of these agitated or hungry vermin gather to bite victims en masse, making rat-hunting a viable career in many parts of the world as desperate townspeople seek relief from the disease's spread.


Rats are a ubiquitous menace, scurrying through the sewers and on the streets of nearly every settlement in the world. Though a regular rat darting underfoot might startle or even frighten the average passerby, giant rats and rat swarms are far more dangerous.