Red Mantis Assassin
Level 11Attacks
Abilities
Saving Throw DC 30 fortitude Onset 1 minute Maximum Duration 6 rounds Stage 1 6d6 poison damage (1 round) Stage 2 7d6 poison damage (1 round) Stage 3 9d6 poison damage (1 round)
Requirements The Red Mantis assassin wields a sawtooth saber in each hand
The Red Mantis assassin attempts to Feint an enemy within 30 feet. If the Feint is successful, the assassin's next successful strike with a sawtooth saber in that same turn deals 2d6 persistent bleed damage to the target. In addition, provided they remain visible to that target and that target remains within 30 feet of the assassin, additional Prayer Attacks against that target automatically cause them to become Off-Guard against the assassin's attacks until the end of their turn.
The Red Mantis assassin deals an extra 2d6 precision damage to Off-Guard creatures.
On the first round of combat, creatures that haven't acted yet are Off-Guard to the Red Mantis assassin.