Red Mantis Assassin

Level 11
Creature· humanUncommonMediumRemaster
AC 31
HP 193
Speed 30 ft.
Fort +19
Ref +21
Will +19
Perc +21
Size Medium
Uncommon
Spells
Divine Prepared Spells (DC 27, attack +19)
4th Translocate; 3rd Paralyze; 2nd Mist; 1st Sure Strike; Cantrips Figment, Sigil
Languages common, mwangi
Skills acrobatics +21, athletics +21, stealth +21, deception +20, thievery +19, society +18, religion +17
Recall Knowledge society DC 30

Attacks

Melee Shuriken +21/+17/+13(agile, monk, reload 0 ft., thrown 20 ft.)
Damage: 1d4+7 piercing
Effect: blightburn resin
Melee Sawtooth Saber +22/+18/+14(agile, finesse, magical, twin)
Damage: 1d6 persistent bleed + 2d6+7 slashing

Abilities

Blightburn Resinoffensive(alchemical, contact, poison)

Saving Throw DC 30 fortitude Onset 1 minute Maximum Duration 6 rounds Stage 1 6d6 poison damage (1 round) Stage 2 7d6 poison damage (1 round) Stage 3 9d6 poison damage (1 round)

Prayer Attackoffensive(concentrate)

Requirements The Red Mantis assassin wields a sawtooth saber in each hand

The Red Mantis assassin attempts to Feint an enemy within 30 feet. If the Feint is successful, the assassin's next successful strike with a sawtooth saber in that same turn deals 2d6 persistent bleed damage to the target. In addition, provided they remain visible to that target and that target remains within 30 feet of the assassin, additional Prayer Attacks against that target automatically cause them to become Off-Guard against the assassin's attacks until the end of their turn.

Sneak Attackoffensive

The Red Mantis assassin deals an extra 2d6 precision damage to Off-Guard creatures.

Surprise Attackoffensive

On the first round of combat, creatures that haven't acted yet are Off-Guard to the Red Mantis assassin.