Reefclaw (BB)

Level 1
Creature· aberrationSmallRemaster
AC 20
HP 17
Speed 5 ft.
Fort +7
Ref +9
Will +4
Perc +8
Size Small
Common
Senses darkvision
Speeds 5 ft., swim 30 ft.
Skills acrobatics +7, athletics +4
Recall Knowledge occultism DC 15

Attacks

Melee Claw +9/+4/-1(finesse, unarmed)
Damage: 1d6+1 slashing
Effect: grab, reefclaw venom

Abilities

Death Frenzydefensive

When the reefclaw is reduced to 0 hit points it can spend this reaction to make a claw Strike before dying.

Constrictoffensive

If the reefclaw has a creature Grabbed or Restrained, it can spend one action to crush them in its coils. The creature takes 1d6 bludgeoning damage depending on its DC 17 fortitude save.

Reefclaw Venomoffensive(poison)

A target that takes slashing damage from the reefclaw's claw Strike must succeed at a DC 17 fortitude save or take 1d6 poison damage.

Graboffensive

When the reeflclaw succeeds at its claw Strike, it can use this action immediately after to attempt to Grapple the target. This Grapple doesn't apply or count toward the reefclaw's multiple attack penalty.

Description

Reefclaws are aquatic monsters that resemble huge shrimp or lobsters. Though reefclaws can't speak, they are intelligent enough to understand the local language of humanoids near their hunting grounds.