Rhu-Chalik

Level 6
Creature· aberrationUncommonSmallRemaster
AC 23
HP 95
Speed 5 ft.
Fort +14
Ref +11
Will +17
Perc +17
Size Small
Uncommon
Spells
Occult Innate Spells (DC 24, attack +16)
Languages aklo
Senses greater-darkvision, tremorsense 60 ft.
Speeds 5 ft., fly 35 ft.
Skills stealth +15, athletics +13, deception +13, diplomacy +13, intimidation +13
Recall Knowledge occultism DC 24

Attacks

Melee Tendril +15/+11/+7(agile)
Damage: 2d4+6 bludgeoning + 1d6 mental
Effect: excruciating enzyme

Abilities

Greater Darkvisioninteraction

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.

Telepathy 100 feetinteraction(aura, magical, mental)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

Thoughtsense 60 feetinteraction

The rhu-chalik senses a creature's mental essence as a precise sense with the listed range; it cannot sense mindless creatures with thoughtsense.

All-Around Visiondefensive

This monster can see in all directions simultaneously and therefore can't be flanked.

No Breathdefensive

A rhu-chalik doesn't breathe and is immune to effects that require breathing (such as inhaled poisons).

Excruciating Enzymeoffensive(occult, poison)

A rhu-chalik's tendrils secrete an enzyme that causes intense pain. A living creature hit by a tendril Strike must succeed at a DC 24 fortitude save or become Sickened 1 from the pain.

Label Memories◆◆offensive(mental, occult)

The rhu-chalik invades the mind of a target within 100 feet, sorting the memories into alien structures for transmission. The target must attempt a DC 24 will save. Critical Success The target creature is unaffected and temporarily immune to Label Memories for 1 minute. Success The target is unaffected. Failure The target becomes Stupefied 2 for 1 minute as its mind is reorganized to fit the rhu-chalik's needs. If it's already stupefied by this effect, the target instead becomes Confused for 1 minute or until it recovers due to taking damage. Critical Failure As failure, but if the target is already stupefied by Label Memories, they become Paralyzed for 1 minute instead of confused.

Transmit Memories◆◆◆offensive(concentrate, mental, occult)

Requirements The rhu-chalik is adjacent to a creature Paralyzed due to Label Memories

The rhu-chalik copies the creature's consciousness and mentally sends this copied consciousness through the void of space to their waiting masters. The target creature is deeply disoriented by this procedure, becoming Stupefied 2 for 1 day afterward.

Description

Also called void wanderers, rhu-chaliks can survive the depths of space indefinitely, passing between worlds over the eons and scouting those planets for the Dominion of the Black. Rhu-chaliks prefer to work alone in order to reduce potential overlap in their mental predations, but sometimes receive assistance from those who believe the transmission of memories is transcendent. The furtive beings are calculating and infinitely patient, seeking only the most exceptional minds to cast beyond the stars to their masters.


The Dominion of the Black is a conglomeration of deep-space conquerors with a strong presence on Aucturn, the most remote planet in Golarion's solar system. The Dominion has secret outposts all over Golarion; most of its members on the planet are scouts, using their skills to steal brains and identities, gathering information without any consideration for the inhabitants of the worlds they infiltrate.