Root Rotter

Level 9
Creature· fungusRareMediumRemaster
AC 26
HP 195 (void healing)
Speed 30 ft.
Fort +17
Ref +20
Will +16
Perc +18
Size Medium
Rare
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Weaknesses holy 10, slashing 10
Languages chthonian, common, elven
Senses darkvision
Skills acrobatics +20, stealth +18, athletics +17, nature +15
Recall Knowledge nature or religion DC 31

Attacks

Melee Jaws +21/+16/+11(magical, poison, unarmed, unholy)
Damage: 2d8+9 piercing + 1d8 poison
Effect: rotter infestation
Melee Fist +21/+17/+13(agile, magical, unarmed, unholy)
Damage: 2d8+9 bludgeoning

Abilities

Fungus Senseinteraction

A root rotter has imprecise tremorsense to detect the vibrations of creatures who are within a region of fungal terrain shared by the root rotter.

Fungal Empowermentdefensive

If the root rotter is touching fungal terrain at the start of its turn, they regain 10 healing Hit Points and are Quickened that turn; they can use the extra action only to Stride or Strike.

Fungal Minddefensive(primal)

Root rotters communicate telepathically with each other. While within telepathic range of at least one other root rotter, they gain a +2 circumstance bonus to initiative rolls, Perception checks, and saving throws against mental effects. If one root rotter is aware of a combatant, all members of the fungal mind within range are aware of it.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Disperse◆◆◆offensive(magical, poison, unholy)

Requirements The root rotter has 25 Hit Points or fewer

The root rotter destroys themself. Thorny fungal roots explode from their body, dealing 10d6 piercing damage in a 10-foot emanation (DC 25 reflex save). Any creature who fails the save is exposed to rotter infestation.

Fungal Root◆◆offensive(divine, poison, unholy)

Requirements The root rotter is standing in fungal terrain

Fungal roots reach out to snag a nearby foe. An enemy within 30 feet of the root rotter takes 4d6 piercing damage and must attempt a DC 27 reflex saving throw. Critical Success The creature is unaffected. Success The creature takes half damage and becomes Clumsy 1 until the end of its next turn. Failure The creature takes full damage and becomes clumsy 1 with an unlimited duration. In addition, the creature is Restrained (Escape) for 1 minute. Critical Failure As failure but double damage. In addition, the creature is exposed to rotter infestation.

Rotter Infestationoffensive(disease, divine)

Saving Throw DC 27 fortitude Onset 1 day Stage 1 Drained 1 (1 day) Stage 2 Drained 2 and can sense the presence of root rotters within 30 feet as an imprecise sense (1 round) Stage 3 as stage 2, but transformation into a root rotter upon death (1 day)

Description

Root rotters are all that remain of the unfortunate elven residents of Greengold. Some died in the initial bursts of Jeharlu spores, while others succumbed to infestation by sinmolds. Fungus now riddles their bodies, wrapping around their brains and nerves to reanimate them.

Corruption Spreaders

A root rotter that remains in place for 24 hours causes a 5-foot emanation to become overgrown with foul-smelling unpleasant fungus. This spread increases by 5 feet for each additional 24 hours the root rotter remains motionless, to a maximum area of a 60-foot emanation after 12 days of motionless lurking. This fungus is permanent as long as it has a source of nourishment but can be destroyed as easily as any patch of mundane fungus.