Rotting Cultist

Level 8
Creature· fungusRareMediumRemaster
AC 27
HP 130
Speed 25 ft.
Fort +16
Ref +18
Will +14
Perc +15
Size Medium
Rare
Languages common
Skills acrobatics +18, stealth +18, athletics +16, deception +16, thievery +16, intimidation +14, religion +14
Recall Knowledge nature or religion or society DC 29

Attacks

Melee Rapier +19/+14/+9(deadly d8, disarm, finesse, magical)
Damage: 2d6+6 piercing
Ranged Composite Shortbow +19/+14/+9 (range 60 ft.)(deadly d10, magical, propulsive, reload 0 ft.)
Damage: 1d6+4 piercing

Abilities

Otherworldly Willdefensive

The rotting cultist is driven forward by a singular, otherworldly will, guiding their actions. Whenever the rotting cultist attempts a Will saving throw against a mental effect that would control or dictate its actions, the rotting cultist treats the result of the saving throw as one category better.

Fungal Fervoroffensive

Trigger The rotting cultist is reduced to 0 HP Effect The rotting cultist avoids death and reduces their HP to 1. They are Slowed 1, and each time they use this ability, their slowed value increases by 1, up to a maximum of 3. Each time they use this ability, a bloom of fungus erupts from their flesh as their movements become even more disjointed. This slowed condition is reduced by 1 each day. Note that since this is a reaction, any further damage done to a rotting cultist that reduces them to 0 HP before they regain their reactions kills them.

Pray to the Rotting God◆◆offensive

Frequency once per day Effect The rotting cultist calls out to the Rotting God, offering up their flesh in exchange for power. The rotting cultist is healed (4d6+8) healing HP, gains a +1 status bonus on attack rolls for 1 minute, and they reduce any condition (other than slowed) affecting them by 1 (if they have a numerical value; this has no effect on conditions without values). The rotting cultist becomes Slowed 1 for 10 minutes as a fungal bloom erupts from their flesh.

Sneak Attackoffensive

The rotting cultist deals an extra 2d6 precision damage to Off-Guard creatures.

Surprise Attackoffensive

On the first round of combat, creatures that haven't acted yet are Off-Guard to the rotting cultist.