Run-Down Efreet

Level 5
Creature· elementalRareLargeLegacy
AC 22
HP 75
Speed 25 ft.
Fort +12
Ref +12
Will +12
Perc +11
Size Large
Rare
Immunities fire
Weaknesses cold 5
Languages common, pyric
Senses darkvision
Speeds 25 ft., fly 25 ft.
Skills deception +15, intimidation +15, athletics +13, diplomacy +11, arcana +10, crafting +10, society +10
Recall Knowledge nature DC 25

Attacks

Melee Scimitar +14/+9/+4(fire, forceful, reach 10 ft., sweep)
Damage: 1d6+6 slashing + 2d6 fire
Melee Fist +14/+10/+6(agile, magical, reach 10 ft., unarmed)
Damage: 1d4+6 bludgeoning + 1d6 fire

Abilities

Constant Spellsinteraction

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Burning Graspoffensive(fire)

When the burned-out efreeti Grabs a creature, that creature takes 1d6 fire damage, then takes 1d6 fire damage at the end of each of its turns as long as it remains Grabbed.

Combat Graboffensive

Requirements The burned-out efreeti has one hand free

The burned-out efreeti makes a melee Strike while keeping one hand free. If the Strike hits, the target is Grabbed in the efreeti's free hand.