Run-Down Efreet
Level 5Creature· elementalRareLargeLegacy
AC 22
HP 75
Speed 25 ft.
Fort +12
Ref +12
Will +12
Perc +11
Size Large
Rare
Spells
Arcane Innate Spells (DC 22, attack +14)
Languages common, pyric
Senses darkvision
Speeds 25 ft., fly 25 ft.
Skills deception +15, intimidation +15, athletics +13, diplomacy +11, arcana +10, crafting +10, society +10
Recall Knowledge nature DC 25
Attacks
Abilities
Constant Spellsinteraction
A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
When the burned-out efreeti Grabs a creature, that creature takes 1d6 fire damage, then takes 1d6 fire damage at the end of each of its turns as long as it remains Grabbed.
Combat Grab◆offensive
Requirements The burned-out efreeti has one hand free
The burned-out efreeti makes a melee Strike while keeping one hand free. If the Strike hits, the target is Grabbed in the efreeti's free hand.