Sargassum Bud Pile

Level 9Hazard
HazardLargeRemaster
AC 20
HP 180 (BT 90)
Speed 0 ft.
Fort +21
Ref +0
Will +0
Perc +0
Size Large
Common
Stealth +20
Disable DC 32 athletics (expert) to rip the reflexive tendrils off the bud or DC 32 thievery (expert) to trigger the tendrils beforehand and keep them occupied.
Immunities critical hits, precision, unconscious
Resistances cold 10
Weaknesses slashing 10
Recall Knowledge arcana DC 26

Abilities

Tendril Entanglementoffensive

Trigger a creature moves into a square adjacent to the bud pile or into the square the bud pile occupies --- Effect The sargassum bud pile whips out numerous tendrils, attempting to grab the creature. The target must attempt a DC 28 reflex save. --- Critical Success The target dodges the tendril and is unaffected. Success A couple of tendrils latch on to the target. The target becomes Grabbed. The target can Escape by attempting an Athletics or Acrobatics skill check of DC 28. Failure Several tendrils grab the target. The target becomes grabbed and must make a DC 30 fortitude or fall Prone. If the target cannot breathe in water, they begin to suffocate. The DC to Escape increases to 30. Critical Failure As failure, except the DC to Escape increases to 35.

Description

Sargassum heaps that have only started to grow have no intelligence, but are incredibly tenacious and can reflexively grab onto nearby prey. They obtain nutrients by drowning prey in the water they grow in.