Sargassum Bud Pile
Level 9HazardHazardLargeRemaster
AC
20
HP
180 (BT 90)
Speed
0 ft.
Perception
+0
Fort
+21
Ref
+0
Will
+0
Stealth DC
20
Immunities critical-hits, precision, unconscious
Resistances cold 10
Weaknesses slashing 10
Recall Knowledge DC 26 (arcana)
Abilities
Tendril Entanglement↺
Trigger a creature moves into a square adjacent to the bud pile or into the square the bud pile occupies
Effect The sargassum bud pile whips out numerous tendrils, attempting to grab the creature. The target must attempt a DC 28 reflex save.
Critical Success The target dodges the tendril and is unaffected.
Success A couple of tendrils latch on to the target. The target becomes Grabbed. The target can Escape by attempting an Athletics or Acrobatics skill check of DC 28.
Failure Se
Disable DC 32 athletics (expert) to rip the reflexive tendrils off the bud or DC 32 thievery (expert) to trigger the tendrils beforehand and keep them occupied.
Sargassum heaps that have only started to grow have no intelligence, but are incredibly tenacious and can reflexively grab onto nearby prey. They obtain nutrients by drowning prey in the water they grow in.