Scalding Tar Lake

Level 9Hazard (Complex)
HazardUncommonMediumLegacy
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
-10
Recall Knowledge DC 28 (arcana)

Abilities

Scalding Burst

Trigger A creature attempts to move through the tar


Effect A scalding burst of hot tar burns the creature, which must immediately attempt a DC 28 reflex save.


Critical Success The creature takes no damage.

Success The creature takes 3d6 fire damage.

Failure The creature takes 6d6 fire damage and 1d6 persistent fire damage.

Critical Failure The creature takes 9d6 fire damage, 2d6 persistent fire damage and takes a –10-foot status penalty to its Speed as long as it continues to

Disable DC 30 survival check to throw rocks or other bits of debris into areas within the tar lake that are about to burst, allowing the lake to vent harmlessly for that round (on a critical success, this prevents the lake from venting for 3 rounds); permanently disabling the tar pit would require powerful magic or long-term engineering projects (subject to the GM's discretion).

The bubbling tar churns and seethes, periodically bursting in a burning hot splatter of scalding sludge and gas.