Scarlet Walker
Level 12Attacks
Abilities
The scarlet walker can sense living creatures with blood in their veins, as well as undead that feed on blood (such as vampires).
20 feet. When a living, non-scarlet walker creature ends its turn in the aura, it must attempt a DC 29 fortitude save to prevent thin streams of blood from streaming from its eyes and into the eyeless pits in the scarlet walker's face. On a failed save, the victim becomes Drained 1 (Drained 2 on a critical failure) and Sickened 1 from the pain.
The scarlet walker doesn't breathe and is immune to effects that require breathing (such as an inhaled poison).
The scarlet walker can fit through tight spaces as if it were a Medium creature. While Squeezing, it can move at its full Speed.
Any living, non-scarlet walker creature hit by a scarlet walker's tentacle Strike must attempt a DC 29 fortitude save.
Critical Success The creature is unaffected.
Success The creature is Slowed 1 for 1 round.
Failure The creature is Paralyzed for 1 round, and is then slowed 1 for 1 round after recovering.
Critical Failure As failure, but the paralysis doesn't automatically end after 1 round. The creature can attempt a new save at the end of each of its turns, and the DC cumulativel