Scathka
Level 12Creature· elfUniqueMediumLegacy
AC 31
HP 210
Speed 25 ft.
Fort +16
Ref +22
Will +24
Perc +23
Size Medium
Unique
Spells
Prepared Arcane Spells (DC 33, attack +25)
6th Mislead, Phantasmal Calamity, Vampiric Exsanguination; 5th Black Tentacles, Cone of Cold, Shadow Siphon, Shadow Walk; 4th Blink, Phantasmal Killer, Spell Immunity, Weapon Storm; 3rd Blindness, Ghostly Weapon, Paralyze, Vampiric Touch; 2nd Mirror Image, See Invisibility, Spectral Hand; 1st Grim Tendrils, Magic Missile, Ray of Enfeeblement; Cantrips Daze, Ghost Sound, Ray of Frost, Shield
Languages common, draconic, elven, shadowtongue
Skills arcana +25, occultism +25, society +23, stealth +22, deception +20, diplomacy +20
Recall Knowledge society DC 40
Attacks
Abilities
Drain Wandoffensive
Requirements Scathka hasn't acted yet on their turn
On their turn, Scathka casts one spell they've prepared and already cast this day without spending a spell slot. Scathka must still Cast the Spell and meet the spell's other requirements.
Requirements Scathka is wielding a dagger
Scathka draws a shadowy glyph on the dagger's blade and flings it at a nearby foe. Scathka makes a ranged Strike with the dagger with the range increment to 30 feet. If the Strike hits, it deals 8d6 cold damage (double damage on a critical success) and the target must succeed at a DC 32 fortitude save or be Slowed 1 until the end of its next turn (or 1d4 rounds on a critical failure). The dagger loses its shadowy magic as soon as the attack is resolved.