Scorched Earth Orc (Sharpshooter) (7-8)

Level 7
Creature· chaoticUncommonMediumLegacy
AC 25
HP 119
Speed 30 ft.
Fort +17
Ref +15
Will +12
Perc +16
Size Medium
Uncommon
chaoticevilhumanoidorc
Languages common, orcish
Senses darkvision
Skills survival +16, athletics +15, intimidation +13
Recall Knowledge society DC 25

Attacks

Melee Shortsword +17/+13/+9(agile, finesse, versatile S)
Damage: 1d6+14 piercing
Melee Composite Shortbow +17/+12/+7(deadly d10, propulsive, volley 30 ft.)
Damage: 2d8+7 piercing

Abilities

Attack of Opportunitydefensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Ferocitydefensive

Trigger The monster is reduced to 0 HP. Effect The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability

Sneak Attackoffensive

Scorched Earth orcs deal an extra 2d6 precision damage to Off-Guard creatures.

Tethered Shot◆◆offensive

Frequency once per round The Scorched Earth sharpshooter makes a ranged Strike, firing an arrow attached to a line at a creature in range. If it hits, in addition to taking (1d8+4) piercing damage, that creature must attempt a DC 23 reflex save, with the following effects. Success The creature is unaffected. Failure The creature is Clumsy 1 for 1 minute or until it Escapes. Critical Failure As failure, but the creature is pulled 5 feet toward the sharpshooter.

Traits

Chaotic
Evil