Sewer Gator

Level 6
Creature· animalLargeLegacy
AC 23
HP 105
Speed 30 ft.
Fort +15
Ref +17
Will +10
Perc +14
Size Large
Common
Senses low-light-vision
Speeds 30 ft., swim 25 ft.
Skills athletics +14, stealth +12
Recall Knowledge nature DC 22

Attacks

Melee Jaws +16/+11/+6(unarmed)
Damage: 2d6+10 piercing
Effect: grab
Melee Tail +14/+10/+6(agile)
Damage: 2d6+8 bludgeoning

Abilities

Wall Slamoffensive

Requirements The sewer gator must have a creature Grabbed

The sewer gator flips its body, twisting its victim, then releases, flinging them into the nearest wall. It makes a jaws Strike with a +2 circumstance bonus to the attack roll against the grabbed creature. If it hits, it also does (2d4+7) bludgeoning damage and knocks the creature Prone. If it fails, it releases the creature.

Graboffensive

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Traits