Shadow Guardian
Level 4Attacks
Abilities
Like normal objects, a shadow guardian has Hardness. This Hardness reduces any damage the guardian takes by an amount equal to the Hardness. Once a shadow guardian is reduced to fewer than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 17 when broken.
When a shadow guardian hits with its staff, a mote of shadow clings to the target. The target must succeed at a DC 18 fortitude save or become Clumsy 1 and take a -1 status penalty to Perception checks involving sight as long as the mote remains. The target can use an Interact action to remove the mote. On a critical failure, the target must use two total Interact actions to remove the mote. Otherwise, the mote vanishes after 1 minute.
The shadow guardian becomes shrouded in shadows and becomes Concealed. As the nature of this effect leaves the guardian's location obvious, it can't use this concealment to Hide or Sneak. This effect lasts for 1 minute or until it is exposed to direct sunlight, whichever comes first.
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.