Shadowpact Goliath Spider

Level 11
Creature· animalRareGargantuanRemaster
AC 30
HP 220
Speed 45 ft.
Fort +25
Ref +21
Will +17
Perc +22
Size Gargantuan
Rare
Senses darkvision
Speeds 45 ft., climb 30 ft.
Skills athletics +23, stealth +22, acrobatics +18
Recall Knowledge nature DC 33

Attacks

Melee Fangs +24/+19/+14(reach 10 ft.)
Damage: 2d12+12 piercing
Effect: goliath spider venom
Ranged Web +22/+17/+12 (range 60 ft.)
Effect: web tether

Abilities

Web Senseinteraction

The goliath spider has imprecise tremorsense to detect the vibrations of creatures touching its web. Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Spring Upon Preydefensive(attack)

Requirements Initiative has not yet been rolled.

The goliath spider automatically notices the creature and Strides, Climbs, or Descends on a Web before it rolls initiative.

Descend on a Weboffensive(move)

The goliath spider moves straight down up to 120 feet, suspended by a web line. It can hang from the web or drop off. The distance it Descends on a Web doesn't count for falling damage. A creature that successfully Strikes the web (AC 20, Hardness 5, 20 HP) severs it, causing the spider to fall.

Goliath Spider Venomoffensive(incapacitation, poison)

Saving Throw DC 30 fortitude Maximum Duration 6 rounds Stage 1 3d6 poison damage and Slowed 1 (1 round) Stage 2 3d8 poison damage and Slowed 2 (1 round) Stage 3 3d10 poison damage and Paralyzed for 2d4 hours

Hazard Immunityoffensive

The shadowpact goliath spider never triggers the reactions of hazards in its own lair and is immune to the negative consequences of damaging area effects created by hazards in its lair (so if a PC set off a hazard that released a Fireball inside its lair, it would not take damage from the fireball even if it was within the fireball's area).

Web Tetheroffensive

A creature hit by the spider's web Strike is Restrained and tethered to the spider, preventing it from moving farther away from the spider. The spider can have one creature tethered at a time. The DC to Escape or Force Open the web is 30. The tether can be severed with a Strike (AC 20, Hardness 5, HP 20), but this doesn't free the restrained creature.

Description

Goliath spiders dwell in the deepest jungles, where they build webs as big as temples and feast on prey as large as hippopotami.


Few everyday vermin inspire as much dread as the infamous spider.

Traits