Shadowpact Tarantula

Level 6
Creature· animalRareLargeRemaster
AC 21
HP 135
Speed 30 ft.
Fort +15
Ref +13
Will +10
Perc +14
Size Large
Rare
Senses darkvision
Speeds 30 ft., climb 30 ft.
Skills athletics +16, stealth +11, acrobatics +9
Recall Knowledge nature DC 27

Attacks

Melee Fangs +17/+12/+7
Damage: 2d8+8 piercing
Effect: giant tarantula venom
Melee Leg +17/+12/+7(reach 10 ft.)
Damage: 1d12+8 bludgeoning
Effect: knockdown

Abilities

Giant Tarantula Venomoffensive(poison)

Saving Throw DC 23 fortitude Maximum Duration 8 rounds Stage 1 1d10 poison damage (1 round) Stage 2 1d12 poison damage, Clumsy 1, and Off-Guard (1 round) Stage 3 2d6 poison damage, Clumsy 2, and off-guard (1 round) Stage 4 2d6 poison damage and Paralyzed (1 round)

Hair Barrage◆◆offensive

The tarantula flicks its legs, flinging spiky hairs in a 15-foot cone. This deals 4d6 piercing damage with a DC 25 reflex save.

Hazard Immunityoffensive

The shadowpact tarantula never triggers the reactions of hazards in its own lair and is immune to the negative consequences of damaging area effects created by hazards in its lair (so if a PC set off a hazard that released a Fireball inside its lair, it would not take damage from the fireball even if it was within the fireball's area).

Knockdownoffensive

Requirements The monster's last action was a successful Strike that lists Knockdown in its damage entry Effect The monster attempts to Trip the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty.

Description

Tarantulas are ambush predators, but will attack prey in the open.


Few everyday vermin inspire as much dread as the infamous spider.

Traits