Shadows of Everglut
Level 11Hazard (Complex)HazardUniqueMediumLegacy
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Unique
Complex Hazard
Stealth +19
Disable Three DC 33 arcana or DC 33 occultism checks to redirect the negative energy back in on itself and disrupt the hazard's source of power, a DC 36 religion check to offer prayers to sever the sacred link to Kabriri, or Dispel Magic (6th rank; counteract DC 29) to render the hazard inert for 10 minutes
Recall Knowledge arcana DC 38
Abilities
Sap Strength↺offensive
Trigger A creature moves into the room beyond the northern stairs --- Effect Shadowy tendrils wisp up from the darkness below to brush against the triggering creature's body. The creature must attempt a DC 30 fortitude save or their strength is sapped from their body. The hazard then rolls initiative. --- Critical Success The creature is unaffected. Success The creature's speeds are reduced by 10 feet for 1 round. Failure As success, but the creature also falls Prone. Critical Failure As failure, but the creature also becomes Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.