Sharkskin

Level 7
Creature· nephilimUniqueMediumRemaster
AC 25
HP 100
Speed 25 ft.
Fort +15
Ref +18
Will +12
Perc +13
Size Medium
Unique
Languages common
Senses low-light-vision
Skills athletics +18, intimidation +18, deception +15, diplomacy +15, stealth +15, thievery +15
Recall Knowledge arcana DC 33

Attacks

Melee Jaws +16/+11/+6(finesse, unarmed)
Damage: 1d6+9 piercing
Melee Fearsome Scimitar +16/+11/+6(emotion, fear, forceful, magical, mental, sweep)
Damage: 2d6+9 slashing
Melee Underwater Scimitar +16/+11/+6(forceful, magical, sweep, water)
Damage: 2d6+9 slashing
Ranged Crossbow +12/+7/+2 (range 120 ft.)(magical, water)
Damage: 2d8+2 piercing

Abilities

Pirate Traininginteraction

Sharkskin ignores the usual penalties for using a bludgeoning or slashing melee weapon in water. In addition, xe can hold xir breath for 175 rounds before suffocating.

Deny Advantagedefensive

Sharkskin isn't off-guard to creatures of 7th level or lower that are hidden, undetected, flanking, or using surprise attack.

Triangular Teethdefensive(magical)

Frequency once per day Trigger Sharkskin would be hit by an attack against xir AC Effect Xe gains a +1 circumstance bonus to xir AC against the attack, or a +2 circumstance bonus if the attack is in water or has the amphibious, aquatic, or water trait. Whether the attack hits or misses, xe gains a +2 status bonus to damage with the next Strike xe makes against the attacker before the end of xir next turn.

Sneak Attackoffensive

The creature's Strikes deal an additional 2d6 precision damage to Off-Guard creatures.

Surprise Attackoffensive

On the first round of combat, creatures that haven't acted yet are off-guard to Sharkskin.

Twin Feint◆◆offensive

Sharkskin makes one Strike with xir +1 striking fearsome scimitar and then one with xir +1 striking underwater scimitar . If xe hits with the first attack, xir target is Off-Guard against the second attack.

You're Nextoffensive(emotion, fear, mental)

Trigger Sharkskin reduces an enemy to 0 hit points Effect Sharkskin attempts an Intimidation check to Demoralize a single creature xe can see with a +2 circumstance bonus.

Traits