Shikwashim Mercenary
Level 9Attacks
Abilities
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
A Shikwashim mercenary can hold their breath for 20 minutes.
Trigger The monster has its shield raised and takes damage from a physical attack. Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.
With a sharp whistle or wave of their hand, the mercenary distracts an opponent so one of the mercenary's allies can land a clean blow. The mercenary chooses a target and an ally, both of whom must be within 30 feet of the mercenary. The target is Off-Guard against the first Strike the mercenary's ally makes on its next turn; if the ally doesn't Strike that target, the effect is lost. Depending on how the mercenary distracts their foe, this action gains either the auditory or visual trait.
A Shikwashim mercenary's multiple attack penalty for attacks against humans is -3 (-2 with an agile weapon) on their second attack per turn or -6 (-4 with an agile weapon) on their third or subsequent attack per turn.
The Shikwashim mercenary makes a melee Strike. If it hits, it deals an extra die of damage. This counts as two attacks for the mercenary's multiple attack penalty.
Non-lizardfolk creatures in difficult terrain and non-lizardfolk creatures that are in water and lack a Swim speed are Off-Guard to a Shikwashim mercenary.