Shino Hakusa (Level 14)
Level 14Attacks
Abilities
Trigger Hakusa is targeted with a melee or ranged attack by an attacker she can see. Effect Hakusa gains a +2 circumstance bonus to AC against the triggering attack.
Hakusa leaps around and over her opponents, disorienting them, to gain the upper hand in combat. When she successfully Tumbles Through a creature's space, that creature becomes Off-Guard until the end of Hakusa's turn.
Hakusa's fist Strikes are treated as cold iron and silver and don't take penalties when making lethal attacks.
Hakusa targets a foe's pressure points to debilitate them. Hakusa makes a fist Strike. On a hit, the target takes damage as normal and must attempt a DC 35 fortitude save. Regardless of the result of the save, the target is temporarily immune to Pressure Point Attack for 1 minute. Critical Success The target is unaffected. Success The target's muscles become temporarily weaker. For 1 round, the target is Enfeebled 2 and must succeed at a DC 5 flat check when attempting to use actions with the manipulate trait or the action is lost. Failure As success, but the duration is 1 minute. Critical Failure As success, but the duration is 1 minute, the flat check is DC 11 flat, and the target also takes –10-foot status penalty to their Speed for the duration.
Hakusa's Strikes deal an additional 3d6 precision damage to Off-Guard creatures.