Skinslough

Level 4
Creature· amphibiousMediumRemaster
AC 20
HP 72 (hard to target, void healing)
Speed 25 ft.
Fort +14
Ref +8
Will +11
Perc +12
Size Medium
Common
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Resistances bludgeoning 6, piercing 6
Weaknesses cold 6
Languages common, necril
Senses darkvision
Speeds 25 ft., swim 20 ft.
Skills athletics +12
Recall Knowledge religion DC 19

Attacks

Melee Fist +13/+9/+5(agile, disarm, unarmed)
Damage: 2d8+5 bludgeoning
Effect: sloughing sickness
Ranged Skin Net +13/+8/+3 (range 30 ft.)

Abilities

Hard to Targetdefensive

With their loose, shifting skin, a skinslough's vital organs are difficult to locate. Each time a skinslough would take precision damage or extra damage from a critical hit, it attempts a DC 5 flat. On a success, the additional damage is negated.

Sloughdefensive

Trigger The skinslough gains a persistent damage condition or becomes Grabbed, Immobilized, or Restrained Effect The skinslough sheds part of its skin and attempts a DC 5 flat to end the condition.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Skin Netoffensive(attack, disease)

The skinslough interacts to pull off part of its skin and throw it at a creature within 30 feet, making a ranged attack with a +12 modifier. If it hits, the target takes a –10-foot circumstance penalty to its Speeds for 1 round and must make a DC 18 fortitude save. If the skinslough critically hits, the target gets a result one degree of success worse than the outcome of its Fortitude save. Effect: Skin Net Critical Success As success, and the creature automatically succeeds at saving throws against the skinslough's Skin Net for 24 hours. Success The target is unaffected except for the penalty to Speed. Failure The target is also Sickened 1. Critical Failure The target is also Sickened 2.

Sloughing Sicknessoffensive(disease, void)

This horrifying disease can make a target's skin slough away. Saving Throw DC 18 fortitude Stage 1 carrier with no ill effect (1 hour) Stage 2 (2d4+4) void damage and Clumsy 1 (1 day) Stage 3 (4d4+4) void damage, clumsy 1, and Stupefied 1 (1 day).