Skinslough
Level 4Attacks
Abilities
With their loose, shifting skin, a skinslough's vital organs are difficult to locate. Each time a skinslough would take precision damage or extra damage from a critical hit, it attempts a DC 5 flat. On a success, the additional damage is negated.
Trigger The skinslough gains a persistent damage condition or becomes Grabbed, Immobilized, or Restrained Effect The skinslough sheds part of its skin and attempts a DC 5 flat to end the condition.
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
The skinslough interacts to pull off part of its skin and throw it at a creature within 30 feet, making a ranged attack with a +12 modifier. If it hits, the target takes a –10-foot circumstance penalty to its Speeds for 1 round and must make a DC 18 fortitude save. If the skinslough critically hits, the target gets a result one degree of success worse than the outcome of its Fortitude save. Effect: Skin Net Critical Success As success, and the creature automatically succeeds at saving throws against the skinslough's Skin Net for 24 hours. Success The target is unaffected except for the penalty to Speed. Failure The target is also Sickened 1. Critical Failure The target is also Sickened 2.