Smoke-Filled Hallway
Level 2Hazard (Complex)HazardMediumLegacy
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
-10
Recall Knowledge DC 16 (arcana)
Abilities
Choke
Trigger A creature that isn't holding their breath walks into the hallway or starts their turn in the hallway
Effect The triggering creature must attempt a DC 18 fortitude save.
Critical Success The creature is unaffected by the smoke.
Success The creature is Sickened 1 by the smoke.
Failure The creature is sickened 1 and takes 1d6 nonlethal damage from choking on the smoke. A creature that falls Unconscious from the nonlethal damage begins to suffocate in 1d4+1 rounds if not dragge
Disable While a spell like Gust of Wind can temporarily clear a path through the smoke, the hazard returns at the start of the next round as long as the fires in area A17 continue to burn; DC 18 survival to know how best to cover your nose and mouth with a wet cloth to help alleviate the choking effects of the smoke.
Thick smoke fills this hallway, making it difficult to see and breathe.