Smoke-Filled Hallway

Level 2Hazard (Complex)
HazardMediumLegacy
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Common
Complex Hazard
Disable While a spell like Gust of Wind can temporarily clear a path through the smoke, the hazard returns at the start of the next round as long as the fires in area A17 continue to burn; DC 18 survival to know how best to cover your nose and mouth with a wet cloth to help alleviate the choking effects of the smoke.
Recall Knowledge arcana DC 16

Abilities

Choke

Trigger A creature that isn't holding their breath walks into the hallway or starts their turn in the hallway Effect The triggering creature must attempt a DC 18 fortitude save. --- Critical Success The creature is unaffected by the smoke. Success The creature is Sickened 1 by the smoke. Failure The creature is sickened 1 and takes 1d6 nonlethal damage from choking on the smoke. A creature that falls Unconscious from the nonlethal damage begins to suffocate in 1d4+1 rounds if not dragged to safety. Critical Failure As failure, but Sickened 2 and 1d6 persistent nonlethal damage.

Description

Thick smoke fills this hallway, making it difficult to see and breathe.