Snake's Mane

Level 7Hazard
HazardLargeRemaster
AC 22
HP 60 (BT 30)
Speed 0 ft.
Fort +12
Ref +0
Will +0
Perc +0
Size Large
Common
Stealth +17
Disable DC 27 nature (expert) to strip the barbs from the vines, rendering them harmless, or DC 30 stealth (trained) to move through the snake's mane without disturbing it
Immunities critical hits, precision
Weaknesses fire 10, slashing 10
Recall Knowledge arcana DC 23

Abilities

Barb Spray

A creature enters an area containing snake's mane or the snake's mane takes damage --- Effect The vine sprays a hail of acidic barbs in a 10-foot emanation. Any creature in the area takes (4d10+18) acid damage (DC 25 reflex save). On a critical failure, the creature is also Blinded for 1 minute. --- Note: A saving throw for this ability was not provided by Paizo. The DC presented here is a hard DC for the hazard's level based on the GM Core hazard building rules.

Description

A tangle of feathery green vines appears innocuous but fires a spray of acidic barbs at anything that disturbs it.