Snake's Mane
Level 7HazardHazardLargeRemaster
AC
22
HP
60 (BT 30)
Speed
0 ft.
Perception
+0
Fort
+12
Ref
+0
Will
+0
Stealth DC
17
Immunities critical-hits, precision
Weaknesses fire 10, slashing 10
Recall Knowledge DC 23 (arcana)
Abilities
Barb Spray↺
A creature enters an area containing snake's mane or the snake's mane takes damage
Effect The vine sprays a hail of acidic barbs in a 10-foot emanation. Any creature in the area takes (4d10+18) acid damage (DC 25 reflex save). On a critical failure, the creature is also Blinded for 1 minute.
Note: A saving throw for this ability was not provided by Paizo. The DC presented here is a hard DC for the hazard's level based on the GM Core hazard building rules.
Disable DC 27 nature (expert) to strip the barbs from the vines, rendering them harmless, or DC 30 stealth (trained) to move through the snake's mane without disturbing it
A tangle of feathery green vines appears innocuous but fires a spray of acidic barbs at anything that disturbs it.