Somnalu
Level 15Attacks
Abilities
Trigger A creature within 100 feet makes a ranged attack or uses an action that has the concentrate trait
Effect Somnalu fixes its central eye upon the triggering creature in an attempt to frighten it, jolting it and disrupting its action. The creature must attempt a DC 36 will save; on a failure, Somnalu disrupts the triggering action and the creature is Frightened 1.
The acid that coats the skin of Somnalu eats away at a weapon that Strikes it. As long as Digestive Secretions is active on Somnalu, whenever a creature hits Somnalu with a metal or wooden weapon, the creature must succeed at a DC 33 reflex save or else the weapon takes 2d8 acid damage (after dealing damage to Somnalu as normal). Thrown weapons and ammunition take this damage automatically with no saving throw.
30 feet. DC 33 will
Somnalu can smell creatures that are asleep, as the scent ability.
Somnalu jets acid from its skin, dousing all creatures in a 60-foot area. Each creature in this area takes 10d8 acid damage (DC 33 reflex save). It can't use this ability again for .
Somnalu Burrows three times. It digs a trench along its path, filling the trench with acid pumped from its skin. The trench is hazardous terrain, and any creature that moves into it takes 4d6 persistent acid damage. While Burrowing, if Somnalu would move through a space occupied by another creature, that creature must attempt a DC 36 reflex save to avoid falling into the trench and taking the acid damage. The acid remains for 1 minute.
Somnalu secretes acid for 1 round. Whenever it makes a melee Strike, it deals an additional (2d8 splash)[acid]. Like most splash damage, this damage applies to the target and adjacent creatures and applies even on a failure, though not on a critical failure.
Somnalu targets a creature with a claw Strike. On a success, Somnalu drains the creature's life through its skin. The creature must succeed at a DC 36 fortitude save or become Drained 2 (Drained 1 on a success, no effect on a critical success). Somnalu gains temporary Hit Points equal to the amount of Hit Points the creature loses from this Strike.
Somnalu blasts poison gas in a 30-foot area. The gas lingers for 1 round, and all creatures that begin their turn in the gas or enter the gas take 4d8 poison damage (DC 36 fortitude save). Any creature in the gas is Concealed, and other creatures are concealed to all creatures in the gas. However, Somnalu can see through this concealment.
With its lithe, sinuous body and a flexible, twisting spine, Somnalu bears a resemblance to a giant lizard, save for its striking visage. Spiny frills run down the creature's mottled black back, interlaced with dull red stripes that streak from head to tail. Its two sets of forelimbs are bound to each other by small webs of skin. Its distinctive face lacks any visible mouth, nose, or ears, instead possessing only a huge red eye surrounded by six smaller, secondary eyes.