Spawn of Jeharlu

Level 22
Creature· fiendRareGargantuanRemaster
AC 46
HP 540
Speed 20 ft.
Fort +34
Ref +38
Will +40
Perc +40
Size Gargantuan
Rare
Immunities disease, paralyzed, poison
Weaknesses cold iron 20, holy 20
Spells
Primal Innate Spells (DC 42, attack +34)
Languages chthonian
Senses greater-darkvision, truesight 60 ft.
Speeds 20 ft., fly 40 ft.
Skills athletics +43, religion +42, nature +40, acrobatics +36
Recall Knowledge nature or religion DC 49

Attacks

Melee Tentacle +39/+34/+29(forceful, magical, reach 20 ft., unarmed, unholy, versatile P)
Damage: 4d12+19 bludgeoning
Effect: improved grab

Abilities

Scent Purityinteraction

A spawn of Jeharlu can detect holy creatures with scent as a precise sense to 120 feet.

All-Around Visiondefensive

This monster can see in all directions simultaneously and therefore can't be flanked.

Grasping Strandsdefensive

Trigger A creature within 60 feet of the spawn of Jeharlu uses a move action or leaves a square during a move action it's using Effect A flurry of tendrils whips out, allowing the spawn of Jeharlu to attempt an Athletics check to Grapple the triggering creature. The spawn can Pull the creature if it remains grabbed on its next turn.

Hallucinatory Sporesdefensive(aura, divine, emotion, mental)

60 feet. The spawn is surrounded by spores that manipulate the thoughts of those exposed. When a creature ends its turn in the aura and isn't holding its breath, it must attempt a DC 42 will save. If it fails, it becomes Confused until the end of its next turn (or for 1 minute on a critical failure).

Drain Souloffensive(death, divine)

The spawn extends feeding stalks to drain the spirit and life from an adjacent Restrained or helpless creature. The target takes 10d6 spirit damage and must attempt a DC 45 will save. If the damage from Drain Soul reduces a creature to 0 Hit Points, that creature dies instantly. Critical Success The target takes no damage. Success The target takes half damage and becomes Drained 1. Failure The target takes full damage and is Drained 2. If it was already drained, its drained condition value increases by 1 to a maximum of Drained 4. Critical Failure As failure, but double damage and the target becomes Doomed 1.

Pulloffensive

30 feet. Requirements The monster's last action was a success with a Strike that lists Pull in its damage entry Effect The monster attempts to Reposition the creature, moving it closer to the monster. This attempt neither applies nor counts toward the monster's multiple attack penalty. If Pull lists a distance, change the distance the creature is pulled on a success to that distance.

Improved Graboffensive

Trigger The monster's last action was a successful Strike that lists Improved Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with as a free action. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Improved Grab as an action and choose one creature it's grabbing or restraining with an appendage that has Improved Grab to automatically extend that condition to the end of the monster's next turn.

Description

Spawns of Jeharlu typically drift in the skies above the realm of Jeharlu, content to enjoy blasphemous and horrific dreams and fancies while they watch the fungal world below for intruders. It isn't that far off the mark to equate a spawn of Jeharlu to a white blood cell, except in this case the body they defend is Jeharlu. Encountered beyond this realm, a spawn's role reverses—now they play the part of infective agents, seeking to spread corruption through soil, vegetation, and fleshy life wherever they go.

From Jeharlu Spores

Treerazer uses Jeharlu Spores as his opening gambit against Kyonin in an attempt to spread fungal blights in a sudden and explosive manner. Those same spores, left to germinate in the Outer Rifts, instead develop into spawns of Jeharlu.