Spore Queen Quilindra

Level 20
Creature· fiendUniqueMediumRemaster
AC 44
HP 375
Speed 20 ft.
Fort +38
Ref +34
Will +34
Perc +34
Size Medium
Unique
Resistances electricity 20
Weaknesses cold iron 20, holy 20
Languages aklo, chthonian, common, draconic, elven, empyrean
Senses darkvision
Skills intimidation +40, athletics +38, deception +38, diplomacy +38, performance +38, society +36, nature +34, religion +34, stealth +34
Recall Knowledge nature or religion DC 50

Attacks

Melee Tentacle +36/+31/+26(magical, reach 10 ft., unarmed)
Damage: 4d12+16 bludgeoning
Effect: grab
Melee Claw +36/+32/+28(agile, magical, unarmed)
Damage: 4d10+16 slashing
Melee Dagger +39/+35/+31(agile, finesse, magical, versatile S)
Damage: 1d4 spirit + 3d4+16 piercing + 1d6 persistent bleed

Abilities

Fungaltongueinteraction

The Spore Queen can speak with all forms of fungi. She gains a +3 circumstance bonus to all Deception, Diplomacy, or Intimidation checks made against fungal creatures.

Constant Spellsinteraction

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

+1 Status to All Saves vs. Magicdefensive
Distracted by Failuresdefensive

Quilindra remembers her failures in her previous life vividly. A PC can taunt her as an action with the auditory, concentrate, linguistic, and mental traits by attempting a DC 40 deception, DC 40 diplomacy, DC 40 intimidation, or DC 40 performance check. Critical Success Quilindra is significantly distracted; she becomes Off-Guard for the remainder of the encounter, becomes Stupefied 1, and is Slowed 1 until the end of her next turn as she spends valuable moments sputtering and shrieking in rage at the PC. Additional critical successes increase the value of her stupefied condition by 1, to a maximum of Stupefied 3. Success As critical success, but she's not stupefied and remains off-guard only until the end of her next turn. Failure Quilindra is only slightly distracted and becomes off-guard to that PC until the end of the PC's turn. Critical Failure Quilindra is unaffected.

Create Spawnoffensive(divine)

The Spore Queen can create spawn from foes, but she doesn't use this ability in combat, as she would rather see the PCs dead than given this fungal gift. If a creature dies after being reduced to 0 HP by a fungus tyrant's Mind-Draining Kiss, the fungus tyrant can turn this victim into a spore thrall by donating some of their own fungal matter to the victim and leaving them to "ripen" within a patch of fungus for 24 hours. After this time, the creature is restored to life but gains the fungus trait and becomes a spore thrall. This prevents the creature's soul from continuing on to the afterlife in a similar manner to how undead are taken out of that cycle—as such, those who hold that cycle sacred (particularly worshipers of Pharasma) regard spore thralls as bad as the undead, despite them being living creatures. If the new spore thrall is a lower level than its creator, then it's under the creator's control. If a fungus tyrant controls too many spore thralls at once (as determined by the GM), strong-willed spore thralls can free themselves by succeeding at a DC 28 will save. Typically, a fungus tyrant avoids creating spore thralls out of fallen foes who are too powerful to control, for they're only too aware of the compulsion for revenge such victims might harbor for those who wrenched them from the afterlife.

Grow Sporepod◆◆offensive(divine)

The Spore Queen causes a human-sized pod of fungal material to burst out of the ground at any point she can see within 60 feet. Once created, a sporepod lasts for 1 minute, until she moves more than 120 feet away from it, or until it's destroyed (AC 45, Hardness 20, 60 HP). She cannot Grow a Sporepod again for 1d4 rounds, but apart from this and a sporepod's 1 minute life, there is no hard limit to the number of sporepods she can have active at any one time.

Mind-Draining Kissoffensive(divine, emotion, mental)

Frequency once per round Effect The Spore Queen engages a creature she's Grabbed in an act of passion in an attempt to drain its will. The kiss makes the creature Stupefied 1 or increases its stupefied condition by 1, to a maximum of 4. The creature takes 4d6 poison damage and must then succeed at a DC 42 will save or be affected by a suggestion to remain immobile rather than trying to Escape.

Sporestrideoffensive(divine, move, teleportation)

The Spore Queen Steps into an adjacent sporepod or non-destroyed soul pod (see area K ) and instantly teleports to any other active sporepod or soul pod in the area, bursting out of the target pod and destroying it in the process.

Sporewarpoffensive(attack)

The Spore Queen attempts a tentacle Strike but treats a sporepod or soul pod of her choice within 120 feet that she can see as the point of origin of that tentacle Strike.

Vengeful Sliceoffensive(divine)

The Spore Queen inflicts an additional 2d6 spirit damage to elves she Strikes with her dagger. An elf reduced to 0 Hit Points by the Spore Queen's dagger Strike becomes Doomed 1 as Treerazer takes note of their soul.

Graboffensive

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Description

Hundreds of years ago, a cadre of powerful succubus assassins invaded the Abyssal realm of the demon lord of disease and fungus, Cyth-V'sug. These succubi sought to slay a powerful witch who had befouled a profane temple the assassins served. The succubi failed at their mission, but from their corpses grew the first fungus tyrants. Pleased with this development, the witch then seeded numerous worlds on the Material Plane with fungus tyrant spores, who have since grown and thrived in their new environments as rot thrives in a corpse. Today, hundreds of fungus tyrants inhabit the fouler locales of the Material Plane. They're particularly fond of large cave systems and ruined cities, but also can be found in corrupted woodlands where blighted fey rule or in the sewers of active cities that spew vast amounts of magical waste.

An encounter with a normally unintelligent plant monster acting with methodical intent can be evidence of a fungus tyrant's manipulations, but fungus tyrants are equally fond of keeping other types of creatures as pets and thralls—particularly attractive humanoids. Especially favored minions are given the gift of the fungus tyrant's embrace and are transformed into fungoid minions forever loyal to their pallid ruler. Yet most fungus tyrants realize that a diverse array of guardians is best, and they often choose to keep some non-fungus minions on hand to protect their lair.

Fungus tyrants are violently jealous. Any who attempt to lure away their dominated pets or cure those who have been infected by them earns their eternal ire. Yet it's succubi who enrage fungus tyrants the most. In these demons, the fungus tyrant sees a former glamour and power they no longer have access to, and only the brutal destruction of these mocking memories can salve a fungus tyrant's anger. A fungus tyrant faced with someone whom they suspect might be a succubus is terrible indeed, for in such battles, the fiendish fungal beings abandon their normal approach of subtle mental trickery and bring all of their power to bear in an attempt to rip the offending creature apart. Fungus tyrants also take great delight in transforming succubi into fungoid creatures under their control.

While their jealousy doesn't compel them to do battle with other fungus tyrants, they're always careful to maintain their own territories apart from any nearby kin, and they take great pains not to "poach" other tyrant's charmed and infested pets.

A fungus tyrant is 6 feet tall and weighs 150 pounds.

Spore Thralls

When a creature becomes a spore thrall, it rises from death with the same statistics it had in life, but gains the fungus trait, as well as immunity to death effects, disease, Paralyzed, and poison, and its alignment switches to match that of the fungus tyrant who created them. When a spore thrall is slain, its soul finally travels to the Boneyard for judgment, but the fungus-encrusted physical remains often spawn new fungal creatures, such as myceloids, violet fungi, or drakauthixes. These fungal spawn are not controlled by the fungus tyrant but generally regard them as an ally or, more often, a divinity.