Spell Pitchers

Level 1Hazard
HazardMediumLegacy
AC
16
HP
40 (BT 20)
Speed
0 ft.
Perception
+0
Fort
+11
Ref
+5
Will
+0
Stealth DC
10
Immunities mental
Weaknesses slashing 10
Recall Knowledge DC 15 (arcana)

Abilities

Devour Magic

Trigger A spell's direct line of effect passes within a 5-foot-radius of the plant


Effect The pitcher attempts to counteract the spell (counteract rank 1, counteract modifier +10). On a success, the pitcher immediately consumes the spell as it passes over the plant.

Disable DC 15 arcana (trained) to safely trigger the plant's reflexes, causing it to close and become dormant for one day, or DC 17 nature (trained) to carefully coax the pitcher into quiescence

A large pitcher plant occupying a 5-foot space sits seemingly dormant with its dull petals open.