Spell Pitchers

Level 1Hazard
HazardMediumLegacy
AC 16
HP 40 (BT 20)
Speed 0 ft.
Fort +11
Ref +5
Will +0
Perc +0
Size Medium
Common
Stealth +10
Disable DC 15 arcana (trained) to safely trigger the plant's reflexes, causing it to close and become dormant for one day, or DC 17 nature (trained) to carefully coax the pitcher into quiescence
Immunities mental
Weaknesses slashing 10
Recall Knowledge arcana DC 15

Abilities

Devour Magic

Trigger A spell's direct line of effect passes within a 5-foot-radius of the plant --- Effect The pitcher attempts to counteract the spell (counteract rank 1, counteract modifier +10). On a success, the pitcher immediately consumes the spell as it passes over the plant.

Description

A large pitcher plant occupying a 5-foot space sits seemingly dormant with its dull petals open.