Sporeborn Sheep
Level 1Attacks
Abilities
A headless spore sheep can't make Jaws attacks.
A zombie is permanently Slowed 1 and can't use reactions.
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Frequency once per 1d4 Recharge Wasting Wheeze rounds Trigger The headless spore sheep takes a critical hit or is reduced to 0 Hit Points Effect The headless spore sheep exhales a cloud of spores through its neck. Adjacent living creatures take 1d6 poison damage and are Sickened 1 unless they succeed at a DC 18 fortitude save.
An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease. Saving Throw DC 18 fortitude Stage 1 carrier with no ill effect (1 day) Stage 2 1d6 void damage (1 day) Stage 3 1d6 void damage (1 day) Stage 4 1d6 void damage (1 day) Stage 5 dead, rising as a plague zombie immediately
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Description
Plague zombies are infested with hideous contagions.
A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.