Squirrelwind

Level 10
Creature· airLargeLegacy
AC 32
HP 130
Speed 0 ft.
Fort +15
Ref +23
Will +17
Perc +19
Size Large
Common
Immunities paralyzed, poison, precision, sickened, sleep, swarm mind
Resistances physical 10
Senses darkvision
Speeds 0 ft., fly 75 ft.
Skills acrobatics +22, stealth +16
Recall Knowledge nature DC 27

Attacks

Melee Gust +22/+17/+12(finesse, reach 20 ft.)
Damage: 2d12+10 bludgeoning
Effect: push
Melee Squirrel +22/+17/+12(deadly d10, thrown 30 ft., versatile S)
Damage: 2d4+10 bludgeoning

Abilities

Swarm Minddefensive

This monster doesn't have a single mind (typically because it's a swarm of smaller creatures), and is immune to mental effects that target only a specific number of creatures. It is still subject to mental effects that affect all creatures in an area.

Chitteringdefensive(auditory, aura)

60 feet. The chitters of wind-buffeted squirrels disrupts the senses, making air and ground within the emanation difficult terrain for all creatures that hear the sound.

Squirrel Surgeoffensive(flourish)

Each enemy within the squirrelwind's chittering aura takes 1d8 slashing damage.

Swiftnessoffensive

The squirrelwind's movement doesn't trigger reactions.

Push 10 feetoffensive

Requirements The monster's last action was a successful Strike that lists Push in its damage entry Effect The monster attempts to Shove the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty. If Push lists a distance, change the distance the creature is pushed on a success to that distance.