Stage Fire
Level 12Hazard (Complex)HazardUncommonMediumLegacy
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Uncommon
Complex Hazard
Stealth +28
Disable DC 27 survival to extinguish two adjacent squares of fire (with a critical success extinguishing four adjacent squares); any water spell (such as from Create Water or Hydraulic Push) cast at the fire extinguishes two squares automatically, or 2d4 Squares adjacent squares if the caster of the spell achieves a DC 30 result with a spell attack roll; Quench instantly extinguishes all fire within its 20‑foot burst.
Recall Knowledge arcana DC 32
Abilities
Erupt in Flame
When this encounter begins, the fire erupts in a ring that encircles the entire stage, as shown by the dotted outline on the map. The stage fire then rolls initiative.